Developing a Self-guided Card Game for Exercising Character Strengths: The Box of Strengths

Kai Huang

Abstract


Objectives: This study aims to investigate how trying to use cards designed with using character strengths in a new way can enhance adults' happiness, improve positive experiences as well as reduce negative experiences. The sample was 30 Chinese adults randomly recruited online to undergo a week-long self-guide card game experience. Data were collected before and after the game experience to measure life satisfaction and positive and negative experiences. This study hopes to demonstrate that 1) trying new ways to use character strengths with self-guide cards can increase life satisfaction and 2) trying new ways to use character strengths with the self-guide card can increase positive experiences and decrease negative experiences. The conclusion would be that self-guided conscious practice of character strengths would help adults improve their life satisfaction.


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DOI: https://doi.org/10.20849/aes.v9i1.1410

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Asian Education Studies  ISSN 2424-8487(Print)  ISSN 2424-9033(Online)   

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